Saturday, November 22, 2008

The 'What We've Learned' Game

This game is best played near the end of the day or the end of the training session and used as a review of what has been covered.

For the game, you’ll need one die. Each team should be between four-six participants. One person from each team is appointed die roller. Taking turns, each die roller will roll the die. The face number rolled will be the number of “Things We have Learned” the team will have to come up with and share with everyone else. For example, if Team A rolls a four, they will have to provide four things they have learned in the training session. After rolling, the team will provide their answers to you to write up on the whiteboard or easel or you could have a team member write as the rest of the team calls out answers.

Members of a group will collaborate with each other to come up with the “Things We Have Learned.” Once the first team is done, the next group will roll the die and give their number of ‘Things We Have Learned’ and so on until each team has a turn.

Do not allow repeated items within the group or by other groups. Pass out some treats at the end of the game and thank each participant for playing. Make this a light and fun learning experience. Your participants will be surprised with how much they have learned!

This game provides a great way to review a topic or entire training session and helps participants remember/recall what they have learned.

www.WorkplaceToons.com

Tuesday, November 18, 2008

A Word that Best Describes Me (Icebreaker)

This game will help a new group of participants in learning each other’s names and a little bit about personalities too. Participants can remain at their workstations or you can get them to form a circle. You won't need any prep time or supplies. This icebreaker is very simple to run and is perfect for the first day.

You’ll start with a brief explanation of the game that goes something like this:

In this game we will go around the room and you will be introducing yourself by giving us your first name with an adjective in front of your name that you think best describes you. The key though is that the word that best describes you must start with the same letter as your first name.

As the instructor, you should probably go first to provide an actual example of how it’s done.

Let’s say your name is Hank. You would say, ‘Hi, I’m Happy Hank.’ Each person takes a turn then says a word they think best describes them followed by their name. The word must start with the same letter that their first name does. Here are some examples: Joyous Julie, Careful Chris, Outrageous Opal, Nervous Nancy.

You’ll be surprised at how easy it is to remember everyone’s name after this game! Now you can also play a more difficult version where each person has to repeat everyone’s name and associated word that came before him or her. If you really want to make it tricky, have each participant rattle off the name and descriptor for everyone who came before him/her.

Have fun and don't forget to check out my ever-growing library of hand drawn training cartoons at www.WorkplaceToons.com!

Friday, November 14, 2008

The Name & Gesture Icebreaker

This game is a lot of fun! There is room to modify as needed so use your imagination to create an icebreaker that engages and inspires your learners!As always with 'name games' this one works great for the first day of training to get to know each other, break the ice and have some fun.

First, you'll say your name and accompany your name with a gesture. You can hop on one leg, wave, hop, say woohoo, or whatever gesture you want.

Then you’ll point to someone and they must immediately say your name and repeat your gesture, then say their name and add a gesture. Then they point to someone who hasn’t been called on. That person repeats his or her name and gesture then does their own with a gesture and so on around the room until everyone has been called on.

You can add on to the game by pointing to someone and asking them what someone else’s name and gesture was to see if they remember. You can even score points when someone remembers. To increase to difficulty, have each person recall the name and gesture of everyone who came before them.

This icebreaker gets everyone up, laughing, energized and ready for the day. To add punch and pizazz to any presentation, check out my custom hand drawn training cartoons on topics like FMLA, Diversity, Sexual Harassment, WOrkplace Violence and more at www.WorkplaceToons.com.

Enjoy!

Thursday, November 6, 2008

Family Medical Leave Act (FMLA) Training Cartoons! All New!

The Family Medical Leave Act (FMLA) cartoon collection is here!
This brand new Cartoon Pack covering FMLA purpose, application and other laws that apply to leave will be a real help when covering this complex training topic. I also include a few cartoons on the 1997/2008 revisions so you are sure to have the most up-to-date cartoons to align with your content. This cartoon pack is the perfect addition to your FMLA training program.





FMLA can be confusing, especially when you don't understand when it applies and when it shouldn't. This Cartoon Pack will help you get your point across so everyone understands the ins and outs of FMLA. Check it out today by clicking here!