Sunday, September 14, 2008

Get a Clue! A fun check-for-learning game for trainers

This is a great way to make your students into assistant trainers. This game should be done halfway through the class or at the end. Just be sure to leave about 15 minutes to play. Students will all need something to write on and you'll need sometime with which to keep time. You could use a stopwatch or any clock or watch that has a second hand or digital display.

Have each person in the class write down 4 things they have learned about a specific topic you have covered. Pair people up into teams of two. Each team will have a clue giver and guesser. For each item on the clue-giver's list he or she has to give clues to the answer without using the actual words in the answer. The guesser tries to give the answer written on the paper. The answer does not have to be given verbatim; close is good enough as long as the main point is covered. The team gets 15seconds to give/receive clues before you move on to the next team.

When the teams have all had a turn, the person who was doing the guessing now does the clue-giving for their list of four things. This continues until everyone has been a clue-giver and a guesser.

This game is a great way to see how much the group has learned, a great way for them to do their own review of the topic, and gets them involved in the teaching as well as the learning.

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